
Expected Behavior
EXPECTED BEHAVIOR
Lead a neurodivergent team through work projects. Play to your strengths or mask to fit in, but watch for burnout.
Masking is when neurodivergent people suppress their natural traits to meet workplace expectations. They can do it, but it drains them. In Expected Behavior, you manage a team where this tension drives every decision. Assign work that fits their style and they excel. Assign work that doesn't, and it costs Masking Energy. Push too hard, and they burn out.
THE FOUR TRAITS (-10 to +10)
Attention: Low = Sustained focus / High = Rapid context-switching
Sensory: Low = Filters out stimuli / High = Notices details
Social: Low = Intuitive communication / High = Direct communication
Thinking: Low = Systematic, methodical / High = Creative, lateral
HOW TO PLAY
1. Select Your Team: Pick 3 characters from 5. Extreme traits are rare and valuable.
2. Work the Project: Draw 6 cards per day. Assign them to generate progress toward 40-60 points.
3. Match Tasks to Traits: Cards have requirements. Meet them = free. Miss them = pay Masking Energy equal to the gap.
4. Manage Energy: Characters have 4-6 energy. Run out = burnout.
5. Beat the Deadline: Complete the project within 5 days.
QUICK TIPS
- Diversify your team: Cards require different traits.
- Save specialists: High-progress cards need extreme traits.
- Check the math: Big trait gaps cause instant burnout.
- Take Break: 1 progress + 2 energy restored.
- Crunch: 4 progress but causes burnout. Use sparingly.
| Status | Prototype |
| Platforms | HTML5 |
| Author | onlygenerated |
| Genre | Card Game |
| Made with | Unity |
| AI Disclosure | AI Assisted, Code, Graphics |
